Monday, 23 December 2013

VFX Reel

So I've finally got a rough copy of my reel up. I'll put this up on some forums to get some feedback on this before I produce a finalised version to then start applying for jobs. Exciting stuff :)

0:04-0:36: Alleyway Scene; responsible for all assets and textures, as well as all effects
0:37-1:00: Gas Station Scene; responsible for assets and all effects
1:01-1:10: Fire and smoke
1:11-1:16: Bullet tracers and impacts
1:17-1:23: Electric energy shots and impacts
1:24-1:45: Energy beam
1:46-2:02: Portal spell

Wednesday, 11 December 2013


So I'm finally finished with this project, having added in a quick animation that I did for the staff in 3ds max. It was actually really fun working on even such a simple animation, it's definitely something that I'm looking forward to getting more into. 

Now I'm looking forward to starting some new projects. Maybe work on improving the way I render out my projects.

Friday, 6 December 2013

Just a quick update with some slight changes I've made to the effect. All that I've got left to do is try and make an animation for the staff and set up a proper render.

Tuesday, 3 December 2013

Bringing it together

After being out of the country for a quick break, it's time to get back to it. I've got the majority of the work done for this project now. The only parts that are left are to do with the final render, like building a small environment and putting together an animation for the staff etc.

Having just put this together I've noticed that the core light of the energy build up fades out a little slowly so I'll just have to quickly tweak the timing, but that's only a small issue. However, I'm still not sold on my approach to the portal itself. I came across an interesting approach to this type of effect by Epic for the UDK itself, in which they use a mesh and bend the UV's to get a really nice tendril effect in the material. I'm thinking of exploring this option because I experimented with having the portal by itself, supporting effects both infront and behind it but nothing worked in my opinion so I feel I will need to revise it before finishing this off completely.

In other news, this is the last project that I had planned for my portfolio so now I can start to think about rendering out my other projects and putting them together in a show reel.