Sunday 5 January 2014

Adding Detail

Recently I've been working on trying to add to more depth and detail to my FX. I've found that in the past I tend to rely too heavily on sprites. With this I was trying to implement the use of meshes and shader work to flesh out the whole effect.


The base is a shader to mimic the smouldering ember effect of the burnt materials. I then added the mesh with the fire material to give the fire more mass and a better shape. It also blends between the floor and wall in a better way. I split the wall and floor particle systems up so that if I were making a bigger scene I would be able to distribute them separately.

This approach was inspired by the work of Orson Favrel and his work on Remember Me. 

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