So I've been working on a few things recently just between projects. One is like an AoE ground attack and the other is this kind of ice spell. The only thing is that the videos I rendered out for the AoE seem to be having some troubles with spawning emitters on top of each other so I'll have to retry rendering it out tonight and try and fix the problem.
But on with the show I guess. I've had this idea rolling around in my head for a while, and especially after playing DotA I admit. But it was a good opportunity to learn about how ribbons work and how to implement them. So I worked up a really quick concept to just kind of help me visualise it. Below is my concept and a quick render of where it's out.
I apologise for the poor quality of the video but I can't seem to get ribbons to render in UDK, I had the same trouble with the previous gas station project. I'm only really just started with it so it's got a long way to go. A real big problem I see is that it lacks luster, it's not got that great sense of energy that something like this should have. But some things that I've seen that need changing is the centre point. It needs more too it to convey that sense of energy but also I think it's a little too long. The sparkles last too long around the centre, I want them to live longer as they leave a trail but they need to die really quickly at the centre. And the other thing is that I need to change the whispy ribbons that come from the centre, I think it's too expensive to have so many ribbons so I'm thinking I'll make some kind of whispy mesh for those parts.