Friday, 26 April 2013

Right, so I spent my morning trying to fix some rendering errors with my ground attack thing to only discover that I couldn't get it to go away so I'm sure it'll be something that I'll have to look into later for when I inevitably have to rerender this out. No idea why it spawns two emitters on top of each other a fraction of a second apart but oh well. 

So this is the AoE type ground attack that I've been working on that I was talking about yesterday. In the first video it's just the normal one but in the second video I was experimenting with staggering the timing for a greater sense of impact. It's supposed to be that there's an initial hit then a brief pause before the main impact explodes outward. I think the idea is sound and would give the effect greater presence but I think I'm off with the timing as it isn't gelling together properly. 

So improvements. Obviously I've mentioned the timing. But I think the overall effect lacks that energy and impact you'd expect from an effect like this. I'll have to readdress the textures and see if I can't get some fast panners in there to maybe try and give it that energy. The other major problem is that I don't like the rocks that shot out. It's supposed to be the displacement of earth from the force of the impact but I think I've over done it. I think it would work a lot better if I tried something more subtle like a large indented crack where just some of the chunks of earth round the outside are sticking out.

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