And now for how it's looking at the moment. It's still very much WIP but at least it's an improvement.
As I said, it's still a WIP but it's a vast improvement from my previous attempt. First of all, not sure why the initial explosion is rendering so poorly. But other than that, I still need to rework the RPG as I'm not very practised with using ribbons but I was planning on doing some work with ribbons after this project to get a better sense of them.
The fire needs some major work I feel. I think that the material and the particle system is good, but I think that the scale of the texture is wrong. Whilst this would be idea for a torch or a camp fire, it doesn't have enough textural detail to suggest that it's a large roaring fire. I need some more practice creating high detail fire sims anyway so I might do some more to generate the textures I need.
I also need to make the particle system for the fire on the pillar and once I've done that it'll tie in the fire licks that come up over the top, so that they look less out of place and actually have a cause to start. And I also think that I need to give the larger explosion a bit more punch. Though once I've got the ribbon done for the RPG I can reuse it for some debris trails.