Wednesday 22 May 2013

Fire Tests

So I've been playing around with the smoke plume recently trying to get it just to look a little nicer. I was trying to implement fake lit particles as I've not worked with them before and I thought it would be a good place to try and get to grips with it. I also experimented using macro UVs. 


I really like the aesthetic of the one on the right, I think it also has much more fidelity. Unfortunately it's also far more expensive. So dat next-gen, huh? No, I definitely think that if I do want to use it for my final renders I'll definitely have to go in and strip it down to make it game ready. 

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